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  4 billion
Posted by: Stxtics - 9th July 2020, 8:07 AM - Forum: Blogs - Replies (9)

[Image: 27a372a25e43df9d89bb899fd15ef645.png]

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Lightbulb 7/9/2020 GP Ideas
Posted by: Colind - 9th July 2020, 3:25 AM - Forum: PR2 Suggestions - Replies (6)

GP (Guild Points) got introduce seven or so years ago and we still haven't implemented any use for it.. and we should before we can't anymore on PR2

  • I know contest sets are 'rare' but it'd be neat to be able to get them to our account/everyone in the guild for the price of 15,000 to 20,000 GP for a week. 
  • VoM items are awesome to get & if you don't have $ then you should be able to get them by GP. 
  1. +1 Rank Token;  you can get for the entire guild for 5,000 GP & after that each additional +1 rank tokens is 1,000 GP, this will last for a week
  2. Happy Hour;  is 50 kreds so I think 50,000 GP is enough to get the entire guild & after that you can buy more Happy Hour for an additional 5,000 GP, this will last per hour. 
  3. Private Servers; If you want to buy your guild a PS for 1 day then it'll be 200 GP, for an entire 30 days that'll be 3,000 GP
  4. Fred & Invisible Set you can get for your entire guild for 5,000 GP for a week
  5. Jack, King, Queen & Djinn set you can get for 10,000 GP (this isn't for the guild, just that account in-case you want to rock those set for a week)
  6. Artifact Hat is rare so I really don't know what's a 'great' GP price but I would say you can get this for your entire guild for 15,000 to 25,000 GP for a week
  7. There should be a GoM (Guild for Magic) shop where you can spend/get rewards & I know; https://jiggmin2.com/forums/showthread.php?tid=933 suggested that so thank you for your idea Smile
  8. Exp Multiplier is where you can get x2 for your entire guild, that includes (Campaign bonus, Happy Hour, all PR2 modes when dealing with exp) will be double for a week for 50,000 GP to 75,000 GP
  • All Public Servers & Tournament can now wage your GP. (This idea was sent to me by Fears from PR2/Discord/@Robobot
All Public Servers (how it'll work); When you enter a level in Campaign, ATB, or Newest you can wage at minimum 5 GP to 500 GP (or more) & whoever win/P1 will get the total wage of GP that was place. Now, I know some players will want to opt out so maybe you can place a "0" to opt out of waging any GP. 

Tournament server (how it'll work);  either an Admin/Moderator will go to the tournament & set it to a Guild Point Wage mode by typing /GPW then players in that server will be able to wage GP. I was thinking that it'll be great if you do this in Deathmatches, Hat Attack & Trapmatches for those who still traps. 


These are some of my ideas that I'd like to see if your able to waste your own GP
  • For 2,000 GP you can customize the color of your name, group, guild, rank, hats, joined, active & the color of the chat. I know they might be issue due to Admin, Mod, Trial/Temp Mod (not sure what was new that was added if I miss one) but maybe those color will be unavailable to use. 
  • GPQ; Guild Point Quest is where you have different daily quest within PR2 and each time you complete one you'll get rewarded 100 to 10,000 GP depending on how easy or hard the quest may be. For example; in the Guild of Magic shop there will be the GPQ that will be either 2 top, middle or bottom (6 quest) or maybe 4 top, middle or bottom (12 quest) the first one will be easy and it can be "Wear JV Hat w/ Santa set in Candyland" then get rewarded 100 GP or a hard one will be like "Search Colind & win 1st place w/ one or more players" then get rewarded 1,000 to 10,000 GP if you complete it ( I hope it make sense).
  • You can buy emotes to use for the chat if @bls1999 will allow players to make special emotes to be use in the chat and can be bought via GP
I haven't seen a guild that has more than 200,000 GP so the chances of these concept 'GP rewards' be abuse is very slim. 


If there's anymore ideas that haven't been said or has been said but didn't get a chance for people to see it then please post it below.

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Video [Dev Log] Head Hopper #2 - Setting the Basic Gameplay Rules
Posted by: Thales4000 - 8th July 2020, 6:09 PM - Forum: Blogs - Replies (5)

Hello, everyone! I'm back! 

In my last dev log, I've created the main menu of my next mobile game, Head Hopper. Today, I'm going to start to make the basic gameplay rules. As usual, it's going to require lots and lots of scripting, bugs and coffee. Check it out!



In case you haven't seen the Dev Log #1 yet, click on this link:
https://youtu.be/xmH412C1BVE

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  Suggest new PR2 music
Posted by: bls1999 - 8th July 2020, 2:11 PM - Forum: PR2 Suggestions - Replies (16)

Post your suggestions for new PR2 music here! Original creations and copyright-free tracks only, please.

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Tongue Skating Progression
Posted by: Ajax-iwnl - 7th July 2020, 5:15 PM - Forum: Blogs - Replies (4)

I'm putting this here while I attempt to find some sort of blog site that wont die lel, plus It'll save me spamming blogs over and over again with different tricks - Check in if you care enough Tongue I'm always progressing Smile If I land a trick and dont have a video (or If I need to find it) It'll be with a '[video]' placeholder text Wink

Latest trick learnt: Frontside 180 Smile 

Legacy Progression:

First ollie on camera: [video]
First rolling ollie on camera: [video]
Pop shuvit: [no vid Frown]
Ollie improvements: [video]
First Ollie OVER something: [video]
First Frontside 180 on camera: [video]

Formatted as "[Trick]: [First recorded version] | [Cleaner version]"
Progression:

Ollie: [video] | [video]
Pop shuvit: [video] | [video]
180 Revert: [video] | [video]
Frontside 180: [video] | [video]

Goals:

Tail Manual (I cant do them!!!! help please?? I can barely get into position on these let alone ride them Frown )
Backside 180
Heelflip (just gotta stick em, ughhhh)
Ollie onto a curb (consistently, i got it like 3-4 times last week but I chicken out lol)
50-50 ledge grind


I apologize in advance for the lack of videos, ill most likely start updating them tomorrow or sometime soon. Hope everyone has progressed on something this spring Smile

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  Using Lua to optimize roller levels.
Posted by: ThePizzaEater1000 - 7th July 2020, 12:50 AM - Forum: Platform Racing 3 - Replies (1)

Recently, I spent about an hour and a half making and testing a short lua project of mine involving the block.teleportto lua command. I had been interested in this command ever since needing to use it creating FYR4 sector 12, though this was more related to what I had been doing earlier that day, which was creating a graphing calculator using lua. The code itself is shown below.

Code:
local times = tolua(player.getmetadata("rollerprog", 0))
local rtm = 0
local done = tolua(player.getmetadata("rollergendone", 0))
if done == 0 then
  if times == 0 then
    player.chat("this will take about two minutes. please be patient.")
  end
  if times < 25000 then
    while rtm < 10 do
      rtm = rtm + 1
      local xdist = times + math.random(16) - 8
      local ydist = (times + math.random(16) - 8) * -1
      block.getblock(1,1).teleportto(xdist,ydist, false)
      xdist = times + math.random(12) - 6
      ydist = (times + math.random(12) - 6) * -1
      block.getblock(1,1).teleportto(xdist, ydist, false)
      times = times + 1
    end
  end
  if times > 18745 and times < 18755 then
    player.chat("you are about halfway through the generation.")
  end
  rtm = 0
  local pvtimes = tolua(player.getmetadata("minerollerprog",0))
  if times >= 25000 and pvtimes < 12500 then
    while rtm < 10 do
      rtm = rtm + 1
      local xdist = (2 * pvtimes) + math.random(18) - 9
      local ydist = (-2 * pvtimes) + math.random(18) - 9
      block.getblock(0,1).teleportto(xdist,ydist,false)
      xdist = (2 * pvtimes) + math.random(18) - 9
      ydist = (-2 * pvtimes) + math.random(18) - 9
      block.getblock(0,1).teleportto(xdist,ydist,false)
      times = times + 1
      pvtimes = pvtimes + 1
    end
  end
  if times >= 37496 then
    player.teleportto(5,-5)
    block.getblock(-1,1).teleportto(25000,-25000,true,true)
    player.setmetadata("rollergendone",1)
    player.chat("generation is complete. enjoy your roller!")
  end
  player.setmetadata("rollerprog", times)
  player.setmetadata("minerollerprog", pvtimes)
end

This code takes three blocks set up beneath it like this: 
[Image: 608uB20.png]
and duplicates them, moving the duplicate to a distant location, determined by how far through the generation process it is. The code as it is configured currently creates 50000 vanishes and 25000 bombs, in a roller about 35.3 thousand blocks long (25k blocks tall, 25k blocks wide, diagonal). The lua itself isn't perfect, and due to some limitations, it only generates these blocks locally, and due to the random parts, will be different for everyone.

Despite this, it may be possible to use lua blocks like this to optimize roller levels, before they are sent to the server.


Roller Optimization
Optimizing rollers using this requires certain conditions, and there are some drawbacks to this.

The conditions are:

1. The bombs can be placed in a mathematical way, where nothing about the roller is lost.

This condition prevents using this optimization for "random" sections of rollers, such as vanish sectors. The main purpose of this condition is to minimize player desync.

2. You measured everything properly.

This condition is mostly to keep things normal and possible. If you screw this up, it could be cause issues related to block placement. Thankfully, a few tests with block.teleportto make measurements quite easy to make, and you could always just build around specific measurements.


The drawbacks are:

1. This adds a moment in the match to generate the blocks where they need to go.

Generating the blocks does take a bit. While loops allow the process to move MUCH faster, but it can't be done all at once, as otherwise it would causes extreme lag or even a crash. 20 blocks per frame seems to be good for most people, though it still does cause a crash or significant lag for some. The desktop preloader seems better disposed towards this too.

2. Still some possible desync.

Not everyone will reach the part at the same time, and you can't force people to wait 20 minutes for everyone else to catch up. People that arrive later to the sector will generate some blocks where the first people to get there already passed. This can be solved by generating all the blocks at the start of the level, but this leads to a delay to actually playing the level that may extend to ten minutes or more.


Nonetheless, some examples of roller sectors that could be optimized this way include:

FYR4 sector 3, FYR4 sector 5, FYR4 sector 6, FYR4 sector 7, FYR4 sector 8, FYR3 sector 3, FYR3 sector 2, and FYR3 sector 4.

Using these optimizations in FYR4 could have allowed me to complete the original plan for sector 11 (which was also optimizable), and perhaps tack on a few more sectors after sector 12. After all, this process does save a *lot* of blocks, especially with FYR4 sector 3 and 8.

This process is difficult and requires measurements, which adds a lot to the process of making the roller, but it could allow for significantly longer rollers.

Also, at the time of writing, there are a few things that need to be tested to see how well this would work, namely how bomb explosions would work like this and whether or not it allows for teamwork.

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  Push block desync bug
Posted by: bls1999 - 6th July 2020, 10:18 PM - Forum: Bugs and Suggestions - Replies (4)

Sometimes, when you move a push block, the position will either not update or the block will move in a way that causes a different position on other players' games. I don't know what causes it, but it's been a long-term goal to fix this. Can someone do some testing and try to figure out what causes it?

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  Trial and Error
Posted by: bi3liu - 5th July 2020, 5:43 PM - Forum: Platform Racing 2 - Replies (42)

-Trial And Error-

Introduction:

Trial And Error is a contest similar to GGP, but much harder. It is for either masters, or poor determined souls. This is a contest with amazing prizes, and much fun to be had on the 150 levels roller coaster, with 30 Trials to be conquered.
A special thank you to bi3liu, who pushed me to create this contest, and Magniloquent, who helped make sure that levels were not out of place, and review the system that we set up.

For completing a level, a player will gain one point, all levels give the same amount of points. Each Trial will give 5 points from levels, 1 per level, for a total of 150 Points. You will get an extra 1 point for completing each trial, ending in a grand total of 180 Points.
This contest is run by lalafox, Ashley766, Colind, and Anoromodero. If you wish to do your runs, message one of us on Discord at:
lalafox#4165(lalafox) - Host
Anoro#1638(Anoromodero)
Ashley766#6618(Ashley766)
Bi3liu#2184 - Backup
Colind#1453(Colind) - Backup


Rules:

• All runs for this contest will be done along side a judge, all runs *will* be recorded, or points will not count.

•If you complete a level, you own the point for that level, if you completed 4 levels of a Trial and did not complete the Trial, you still have those points. Additionally, you do not have to run an entire Trial in order to get back to where you were. If you beat 4 levels, you can start on the 5th level and ignore the 4 previous levels, resulting in completing the entire Trial, which will also result in your daily run being concluded, and you will not be allowed to start another Trial, regardless of having time left.

• Players are allowed to play with a judge for up to sixty minutes per day, once per day, and only one Trial is allowed to be completed per day. You are allowed to retry the same level in a trial as many times as you would like, but it will not score you any extra points after you have beaten it for the first time. If you are to fail, or get trapped, etc. You can retry during your the 60 minutes that you are given with the Judge you are with.

• Players are not allowed to do this contest for others.

• No hats are allowed for use, any stats can be used.

• No glitches are allowed. Glitches that are required to be performed for a player to beat a level are not counted as glitches. If you would like additional information, please contact one of the contest judges.

• Failure to follow these guidelines, or attempting to find or exploit loopholes in them will result in a ban from continuing this contest, and possible part removal.


Prizes:
180 Points - 20,000,000 Experience Points
144 Points - Artifact Hat(+Epic)
120 Points - 10,000,000 Experience Points
96 Points - Brew Set(+Epic)
72 Points - 7,500,000 Experience Points
60 Points - Bat Set(+Epic)
48 Points - 5,000,000 Experience Points
36 Points - Bubble Set(+Epic)
24 Points - 2,500,000 Experience Points
12 Points - Stick Set(+Epic)


Trials:

1. The Gate Guards

Hat Factory by Jiggmin (84156)
Redemption by Cooldude90 (5793214)
Apocalypse by Divinity (5877893)
Guardian by Overbeing (5161100)
The Guardian by 898ppp (6387752)

2. The Courtyard

Rapid Frustwork by Apex Frusts (6355758)
Electroman Adventures by Miniberry83 (6322428)
Cablad Caverns by Kwing95 (1557650)
Aggression by Apex Frusts (6284044)
High Anxiety by Kwing (6451283)

3. The Royal Guard

Century[Frust](Bronze) by AspectZero (6491146)
Obstaclez by Firefight (4998909)
F 145 Easy by Firefight (6272418)
F 145 Medium by Firefight (6272417)
[E]Frustration by AspectZero (6496555)

4. The Dungeons

Easy Frust by AspectZero (6492019)
Project #2032 by AspectZero (6487556)
Dragon’s Fortress by Fran10 (5691255)
Century[Frust](Silver) by AspectZero (6491146)
[Easy] Frust Attack by Intransitive (6464524)

5. Cavernous Wasteland

ClubStep by rafaelrosa123 (6424027)
Frustration by Apex Frusts (6313250)
[Easy] Co-Frust by Vipa (6461695)
Century[Frust](Gold) by AspectZero (6491146)
Frustrator by Munim (6393244)

6. An Attack In The Night

Chill Frust by Bubbel Doge (6481847)
~Ultimate Frust~ by Miniberry83 (6345680)
Frust (MEDIUM) by Miniberry83 (6376962)
frust by Firefight (5809725)
Co-Frust by Vipa (6461681)

7. Hunting Bandits

~Ultimate Frust 2~ by Miniberry83 (6351839)
Time Trial - Hard by Firefight (5769160)
Adept Frust by Apex Frusts (6274523)
[2min]Frustration by Munim (6447607)
The Legend by nerdy (798121)

8. Deep Dark Forest

Quick Frust by Apex Frusts (6355648)
[Easy] Fragile by Shattered Remains (6473923)
Skilled Frustration by Munim (6448860)
Death Temple by 898ppp (6316674)
Frust (HARD) by Miniberry83 (6375890)

9. A Small Stream

WTFrust by Apex Frusts (6277632)
Baal's Frust by Apex Frusts (6370927)
Tobias by Frust (6403157)
1 by Frust (6403141)
Ascension[Easy] by AspectZero (6488945)

10. Roaring Flames

Volcanic Inferno by Pounce (4866546)
[Expert] Volcanic Inferno by Pounce (5396064)
Flame Frustration by Flame God (6468005)
Sakupen Hell by -Level Editor- (6478070)
Dragon by SirGalevant (6486153)

11. Boss Hunter

Quest For Perfection[Remaster] by SirGalevant (6485737)
Deadlocked by Rafaelrosa123 (6430488)
Quest For Perfection by -Level Editor- (6476785)
Deadlocked by -Level Editor- (6467130)
Deadlocked[Remaster] by SirGalevant (6485760)

12. Words, Words, Words

Platform Racing 2 by Kwing95 (1775268)
Your Wife by Kwing (5900711)
Rainbow Dash by TRUC (6301789)
Fluttershy by TRUC (6358271)
Depression[VE] by Kwing (5964198)

13. Soaring High

Break Frust by Apex Frusts (6276320)
Dessication by Apex Frusts (6315245)
Brachios by Apex Frusts (6317864)
[Easy]Serpent[Frust] by Magniloquent (6472971)
[Easy] Sonia [Frust] by Apex Frusts (6406583)

14. The Fortress

Frustration Easy by Intrpd (1048085)
Frustration 2 Easy by Intrpd (2062832)
The Blueprints by Kwing95 (1843211)
Instinct Frust by Skilledzz (6490314)
Thunder Cloud by SirGalevant (6486097)

15. The High lord

Repent [Frust] by Apex Frusts (6416976)
Skill-Test [Frust] by Apex Frusts (6281698)
2017-Frust [Easier] by Vipa  (6467721)
Return 3 by 898ppp (6482699)
Blue Blues Frust by Romen. (6497247)

16. The Fortress Dungeons

[Easy] Boastful Frust by Shattered Remains (6473788)
ClaFru Easy by Kwing (5857068)
Falling Up 2 by -Level Editor- (6478160)
Falling Up by -Level Editor- (6478071)
Snake [Frust] by Genius Shadow (6471195)

17. The Eye Of The Overseer

Raphael [Frust] by Apex Frusts (6381203)
7 Minutes [Frustration] by Munim (6437914)
Frustrator’s Warm Up by Munim (6484860)
Frustipation by Lich (6449691)
Frustration Course by Munim (6452125)

18. Overseer's Minions

[Easy]Sticky Situation by 898ppp (6484510)
Joker Jr. [Frustration] by Munim (6436403)
Aarflon’s Lair by -Level Editor- (6466730)
Perfectionist [Frustration] by Munim (6433730)
150 Steps(Easy) by Fire N Screw (2101367)

19. Cornering The Beast

Succession Easy by Aspect0 (6486230)
2017-Frust by Vipa (6467716)
Terror[Frust] by AspectZero (6492049)
[Epic] Co-Frust by Vipa (6461694)
Ascending Order by -Level Editor- (6485902)

20. The Overseer's Wrath

Portal by AspectZero (6500493)
Ezra by Hard 77 (6474083)
Broodmother Lysrix by SirGalevant (6486134)
Michael[Frust] by Apex Frusts (6381545)
Lucifer[Frust] by Apex Frusts (6376269)

21. Running From Danger

Alcazar by Hard 77 (6473917)
Quirk by Hard 77 (6473785)
[Frust Fear] by Alvesta (6502198)
Fragg Frust-work by Apex Frusts (6313914)
Equitable [Frust] by Genius Shadow (6466702)

22. Boarding The Flagship

The Challenge by Fran10 (2533544)
Grim Easy by Firefight (2596657)
BOSS [Frust] by Genius Shadow (6467027)
Gabriel[Frust] by Apex Frusts (6383885)
Century[Frust](Platinum) by AspectZero (6491146)

23. Commanding The Fleet

Succession by Aspect0 (6486227)
Tales of Gold by AspectZero (6495488)
Serpent[Frust] by Magniloquent (6472969)
Frustration by AspectZero (6496554)
[Frust] Sticky Situation by 898ppp (6484512)

24. Facing The Enemy Fleet

Lazuli by Apex Frusts (6315126)
Element. By Hard 77 (6474201)
Depth Charge by Hard 77 (6473857)
Frust by Polyban (6489260)
[Legend] Co-Frust by Vipa (6461699)

25. Floating On Wreckage

Memorial Frust by Shattered Remains (6474047
Asus Frust by Curs3d (6478349)
[Hard] Fragile by Shattered Remains (6473922)
Boastful Frust by Shattered Remains (6473579)
[Impossible] Co-Frust by Vipa (6461738)

26. An Island

Free Frust by Shattered Remains (6472429)
Level Collab 2 by Kwing(4th Row Only) (5907535)
Frustration Easy by Fran10 (2175592)
40 Steps to Freedom by Aspect0 (6486545)
Depression[E] by Kwing (5964196)

27. Overseer's Lair

Challenge by Kniight (5087590)
Tough by Kniight (5077698)
Horde by Aspect0 (6486937)
Tenth Judgement by Taco2 (6247159)
Frustration by Intrpd (1045634)

28. The Sentinels

Challenge [Hard] by Fran10 (5349440)
Prince Of Persia by Fran10 (5440263)
Ascension by AspectZero (6488925)
Frustration 2 by Intrpd (2061284)
Pure Skillz by Fran10 (5311059)


29. The Door Guard

Sonia[Frust] by Apex Frusts (6402401)
Nightmare by AspectZero (6496081)
Hypertension by AspectZero (6490344)
F 145 Hard by Firefight (6272416)
Rage 101 by 898ppp (5659427)

30. Battling The Overseer

[Frust]Overseer by AspectZero (6495525)
[E]JIGGMIN (Unlimited Time) by -LP- (6483938)
The Net Dance by The Unforgiven (6416205)
The Gauntlet by TRUC (6469850)
Frustration 145 by Firefight (2623529)

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  Speedrunner of the Week #46
Posted by: ExceedZero - 5th July 2020, 9:47 AM - Forum: Platform Racing 2 - Replies (2)

Speedrunner of the Week
Welcome to Speedrunner of the Week! What is Speedrunner of the Week? It is a contest for skilled players, there are racers, fast racers, and on another level, speed runners. Do you have what it takes to be a speed runner?
How does it work? Every week a new Level is picked for players to speed run, a time is selected for you to beat, you must beat that time and all other contestants' times, the fastest time sent in by the end of the week will be the winner. 
The winner each week will earn the Crocodile Set + Epic.
The contest rules are listed below:
Failure to follow these guide lines will void your run for the week.
No corner glitches are allowed.
You are only allowed to use 180 Stat Points(Rank 30)
You are not allowed to use any hats other than the Exp Hat, Kong Hat, and Party Hat.
You are not allowed to win two weeks in a row.
Stat blocks and Items are allowed.
Only Video Submissions are allowed.
Important! You can only win the prize on the account used during the video of your run.
You must submit your run by 0:00 Sunday CST.
The Level Selected For This Week:
Square by Fresh Cookies (6326984)
 3:00.00
Last Week's Winner: M!nt!

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  METAL MEGATHREAD
Posted by: JEEJAYEM - 5th July 2020, 12:32 AM - Forum: Multimedia Masterpieces - Replies (70)

Mainly making this for nostalgia and as a legacy to the original thread in JV1.

Discuss all things metal! (The musical genre, you dummy)

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