9th December 2020, 2:23 AM
(This post was last modified: 9th December 2020, 2:37 AM by bls1999. Edited 5 times in total.
Edit Reason: did another thing
)
I recently changed some things around in the server code to make the EXP system a bit more user-friendly. Text from the pull request description:
Special thanks to @lalafox for suggesting the change to contest EXP prizes. That code was a hot mess! It should now be firing on all cylinders.
Edit: Another small change! The artifact will now award EXP based on your base rank (without rank tokens) plus the number of available tokens you have. That way, whether or not you have the tokens equipped doesn't matter; you're always getting the maximum amount of EXP!
bls1999 Wrote:This pull:
- Fixes a bug with contest prize EXP awarding that would sometimes set the player's EXP points to the prize amount if they ranked up at least once in the process.
- Implements: https://jiggmin2.com/forums/showthread.php?tid=2998
Additionally, when rank tokens are enabled, the server will now use the player's base instead of active rank EXP progress for ranking and display. This means players won't have to decrease their rank tokens to rank up anymore and rank progress on popups/after races will use the player's base rank.
Special thanks to @lalafox for suggesting the change to contest EXP prizes. That code was a hot mess! It should now be firing on all cylinders.

Edit: Another small change! The artifact will now award EXP based on your base rank (without rank tokens) plus the number of available tokens you have. That way, whether or not you have the tokens equipped doesn't matter; you're always getting the maximum amount of EXP!