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| A matter of an destiny. Yes |
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Posted by: Matt - 27th March 2022, 7:03 PM - Forum: Blogs
- Replies (2)
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My legs are sticks, I walk on twigs,
But I Am never Into sports,
Nevertheless my heart is like an ball in badminton,
They said I could never be an mod,
Perhaps I was destined to be an adminton.
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| Offical Announciation |
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Posted by: Matt - 27th March 2022, 6:59 PM - Forum: Blogs
- Replies (2)
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I am
Announcing my plans to become
An
…
[spoiler]]mod[spoiler[\
Lamo
Jk I am announcing my plans to write more poetry
Jelly dish,
Not jelly just fish,
Haute cuisine but served myself the wong dish,
Now I am a fish,
The end .
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| PR2 Colour Dropper Fix |
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Posted by: Stunt - 24th March 2022, 2:05 PM - Forum: PR2 Suggestions
- Replies (7)
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Ever since coming back to PR2 and making a bunch of levels again, this tiny issue has bothered me much more than it should. Currently the colour dropper is very close to working.. but doesn't. If you make your level completely in 1 go, this isn't a problem because they are all saved to the left side, but otherwise, I often forget the exact colour I used.
As seen below, this is what the original colour looks like
Then, after using the colour dropper tool, it seems like it finds the right colour..
But then due to whatever reason (pretty sure has to do with some kind of transparency), the colour is slightly off. I'm sure there's some sort of mathematical colour hex code fix to this.
What I've been doing for now is just writing down the HTML colour codes of each colour I use for future use, but this isn't exactly ideal. (Obviously with black it's pretty obvious what colour to use again, but this is where you can see the biggest difference)
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| Hello! |
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Posted by: SamWhop8 - 23rd March 2022, 11:53 PM - Forum: Welcoming Gates
- Replies (4)
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Hi everyone,
I'm an old player who has been touching the game every so often for nostalgia's sake. I've got a little banner at the top of my front page to post a thread here, so hello!
What else... I recently figured out how to make perfect fake blocks and wrote some code to spit out the correct colour hex codes to use, so there's that. That was a lot of fun and finally resolved why they never looked quite right when I tried to make them as a kid.
Outside of that, I like playing competitive Smash and I work as a maths teacher. Nice to meet you.
The 8 in my name was my age around when I made my PR2 account - definitely feeling a bit old now.
Thanks for reading.
-SW8
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| Loadout confirmation update |
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Posted by: bazooka - 23rd March 2022, 3:39 AM - Forum: PR2 Suggestions
- No Replies
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Hey, imo the update for loadouts is fairly long winded and slightly annoying, I get how people can accidentally press a key and have their loadout change as I’ve done exactly that a few times… why not just a simple “Undo” button which sets your character to the loadout it was previously changed from? Instead of having to confirm every change, sometimes I like to switch through the loadouts if I’m grabbing different colours etc. also an Undo button would be helpful in other situations like if you have skipped a set you liked and want to go back to it? Just a thought
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| POLL: Number of players to trigger Campaign prize |
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Posted by: bls1999 - 23rd March 2022, 2:11 AM - Forum: Platform Racing 2
- Replies (13)
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Over the years, there's been some talk of reducing the number of players needed to trigger a campaign prize. Currently, 4 players are needed. Do you want this number to be reduced or stay the same?
Disclaimer: the results of the poll will not necessarily dictate any changes or lack thereof on this matter.
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| PR2 v167: Colorful Following |
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Posted by: bls1999 - 21st March 2022, 11:51 PM - Forum: Announcements
- Replies (6)
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PR2 v167: Colorful Following
This update contains adds some new features and quality of life changes, as well as some bug fixes and optimizations.
Changes/Additions
- A slight tweak to the welcome message is now shown in main chat. It says "Type /help for a list of commands." Thanks for the suggestion, @Shane1334!
- New moderation option! Moderators now have the option to "restrict" levels. This prevents them from being shown on pages other than Search and Favorites.
- Today's Best is now Week's Best. This will allow for more levels to be featured. Thanks for the suggestion, @Eternal!
- Loadout previews! Before a loadout is loaded from a number shortcut, the game will prompt you to confirm that is indeed the loadout you'd like to load. Thanks for the suggestion, @AlphaZ!
- User following! You can now "follow" a player, meaning you'll receive a notification whenever they publish or update a level. Thanks for the suggestion, @Northadox!
- Colored player dots! Players are now represented on the mini-map by 4 different colors. You can also mouse over a dot on the mini-map to see which player it tracks. Thanks for the suggestion, @"Mystery"!
Fixes
- Using and unusing rank tokens now affects your stats properly. Thanks for the report, @Benedani!
- The start blocks are here to stay! Hopefully there won't be any more issues with start blocks vanishing when doing some crazy undo/redo magic. Thanks for the report, @TRUC!
- Plus and minus symbols are no longer removed by the text tool. + / - to your heart's content... unless you're going to put calculus into PR2. Thanks for the report, @ThePizzaEater1000!
- Testing a level set to eggs mode with no blocks no longer crashes the game. Yeah... this was a weird one. Thanks for the report, @Camer the Dragon!
- The level editor now only displays the brush when intended. Another weird one. Thanks for the report, @Camer the Dragon!
- The mini-map now displays correctly under all circumstances. Yet another weird one! Thanks for the report, @Camer the Dragon!
- Further detection of impending crashes has been added. In an effort to stave off crashes from intense level loading before they occur, there is a new error that will be thrown only under the most extreme of circumstances.
Technical Changes
- Rate limiting on level deletion should now work as intended. Thanks for the report, @Camer the Dragon!
ICYMI
(In case you missed it)
- The servers will no longer show "down" for a minute after restarting. This comes with a bunch of other stability improvements to some backend scripts.
- More server info is now available! Each individual server will now list the hour a happy hour will occur and the uptime in the server status file.
- The Vault of Magics works again! Thanks to @AntEverything for helping me debug this.
Here's the Motley Monday video for this update!
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