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Topic Date/Time  Last Sender Forum
Survivor: Jiggmin’s Revival Sun, 23:39 4h3y Survivor
What are you listening to right... Sun, 22:01 Silky Silver Multimedia Masterpieces
Let's get this thread to a mill... Sun, 21:26 Mia Village Games
[Forum]  Thread has a "stuck pos... Sun, 19:11 Mia Bugs and Suggestions
2026 FIFA World Cup Sun, 19:08 Mia Game Day
[Finished] PR2 Live Stream – Ju... Sun, 6:41 Resarekt Announcements
Lets get everyone to 100m ! Sun, 1:19 Addy Folding at Home
Challenge 9: Pass the Coconut Fri, 16:15 Sushie Survivor
PANDORA’S BOX 2: CIVIL WAR. Thu, 12:48 Sushie Survivor
[Finished] PR2 Live Stream – Ju... Thu, 1:50 bls1999 Announcements
Last post wins! Tue, 18:14 LCPD Village Games
Recommend good movies Mon, 12:11 Resarekt Discussion Hall
3 word story Sat, 19:15 Sunlight1232 Village Games
What situation has got you feel... Thu, 10:41 Sunlight1232 Discussion Hall
METAL MEGATHREAD Wed, 0:27 JEEJAYEM Multimedia Masterpieces
[Game]  Musical Evenizer Highsco... Mon, 20:46 bls1999 Bugs and Suggestions
Rapid-fire Twist: CHANGES Mon, 10:45 Sushie Survivor
Challenge 8: Day at the Races Sun, 0:21 Sushie Survivor
PR2 Email Bug Sat, 20:37 bls1999 Announcements
Word of the Post Wed, 8:23 Sunlight1232 Village Games
Challenge 7: Doors Sat, 8:40 Sushie Survivor

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Latest Threads
Survivor: Jiggmin’s Reviv...
Forum: Survivor
Last Post: 4h3y
8 hours ago
» Replies: 1,320
» Views: 112,594
What are you listening to...
Forum: Multimedia Masterpieces
Last Post: Silky Silver
9 hours ago
» Replies: 387
» Views: 469,713
Let's get this thread to ...
Forum: Village Games
Last Post: Mia
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» Replies: 37,563
» Views: 12,210,186
Thread has a "stuck post"
Forum: Bugs and Suggestions
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Yesterday, 7:11 PM
» Replies: 15
» Views: 616
2026 FIFA World Cup
Forum: Game Day
Last Post: Mia
Yesterday, 7:08 PM
» Replies: 62
» Views: 1,659
[Finished] PR2 Live Strea...
Forum: Announcements
Last Post: Resarekt
Yesterday, 6:41 AM
» Replies: 4
» Views: 177
Lets get everyone to 100m...
Forum: Folding at Home
Last Post: Addy
Yesterday, 1:19 AM
» Replies: 6
» Views: 943
Challenge 9: Pass the Coc...
Forum: Survivor
Last Post: Sushie
19th June 2026, 4:15 PM
» Replies: 527
» Views: 22,080
i am also alive
Forum: Blogs
Last Post: 1amayzingman
19th June 2026, 12:08 AM
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» Views: 3,766
PANDORA’S BOX 2: CIVIL WA...
Forum: Survivor
Last Post: Sushie
18th June 2026, 12:48 PM
» Replies: 32
» Views: 1,694

 
  Back from Vacation
Posted by: bls1999 - 8th August 2018, 2:54 PM - Forum: Blogs - Replies (4)

I'm back! I'll get something put out within the next day or so. Sorry for the delay.

Also, it's my turn to set the arti, so I'll do that ASAP.

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  Über Pool High Scores Bug AND Suggestion!
Posted by: gemj - 6th August 2018, 6:50 PM - Forum: Bugs and Suggestions - Replies (8)

So I was sweating on Über Pool and got a score of 6100, yet my name never showed up in the high scores even after I submitted my score. I kept checking but nothing ever showed up.
This is a bug notice partnered with a suggestion;
For Über Pool (and other games that are applicable) I think only one highscore should be registered under one specific name, with that highscore being able to change, as is present in so many other games.
For example, @Lego-man945 has like 3 or 4 highscores under his name. Instead of this constant registering of different highscores, how about if only one highscore is attributed to each name typed in? Considering we've already made changes to Click Upon Dots, I think this could be in order.

If this makes it to Motley Monday, then...

Subscribe now to Ben Suchwow!

kthxbye

Edit: I played some more and got a higher score, but that's not really the point.

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  Long time member from old forums
Posted by: Drflash55 - 5th August 2018, 4:12 PM - Forum: Welcoming Gates - Replies (6)

So, I used to talk on here a lot since the old forums... but they eventually died.

Met up with a couple of guys, one of them was Proclifo, if I got his name correctly... helped me out with my F@H progress towards a Cowboy Hat for my account named "Prestona."

Not sure if I'll be as active here as I was before, but at least I didn't totally forget about this place.

< w < '

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  Hello...
Posted by: Levente77 - 4th August 2018, 2:47 PM - Forum: Welcoming Gates - Replies (9)

...Nostalgia

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  Train crashed near my work
Posted by: Rank - 2nd August 2018, 9:27 PM - Forum: Blogs - Replies (3)

So this happened extremely close to where I work. We saw it less than an hour after it happened so nobody was there. Nobody was inured, 6 cars derailed total (all empty though) and the train tracks below and a utility pole were destroyed. Fairly close to a building too but I don't think it was hit. Luckily (?) the train had just finished crossing over the Mississippi river before crashing. Soooo it could've been worse :-D


[Image: 2prckd0.jpg]

[Image: 2iizvqb.jpg]

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  No video this week
Posted by: bls1999 - 29th July 2018, 4:29 PM - Forum: Blogs - Replies (8)

Soooooo… I have to go away today until next week. Unfortunately, there won't be a video, but when I come back, I promise there will be a video.

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Eek hi it's me
Posted by: bryanracer - 26th July 2018, 10:11 AM - Forum: Welcoming Gates - Replies (5)

so this website thing called jiggmin2 right
it told me to put a message here
so that's cool

so hi
I'm bryan
better known as bryanracer on pf2
played a ton back in the day
and uh
now I'm back
and I'm posting this here
because
the website told me to
ok bye

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  No Updates Monday
Posted by: bls1999 - 25th July 2018, 8:45 PM - Forum: Announcements - Replies (1)

I fixed the dots server. That's it for this week!

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  Congratulations Zelante!
Posted by: bls1999 - 25th July 2018, 3:25 PM - Forum: Announcements - Replies (9)

He's been promoted to a full moderator. Congrats @Zelante!

   

(Someone tell @Eternal to make a thread when he promotes someone Tongue)

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  Level Diary
Posted by: Kwing - 25th July 2018, 3:02 PM - Forum: Blogs - Replies (3)

As I almost never play PR2 anymore, I wanted to look through my old levels and give myself a pat on the back for the different ideas I created. This may seem overly egotistical or self-congratulatory, but seeing as there's a high likelihood that PR2 levels will be taken down at some point in the near future, I want to have some piece of evidence I can look back on to remember my creative achievements. I spent over a decade playing this game, which remained a constant no matter how many ups and downs I had in my personal life, so this is really just me trying to document some positive and lighthearted experiences I had during that time.

Most of my notoriety in the game likely comes from the level Smog having made it into the Legendary Campaign, which features an optical illusion drawn in AutoDot as well as an optional frustration at the end that far exceeds the difficulty found in any other campaign level.

People that were subscribed to Jiggmin's YouTube might also remember that I had a hand in creating Objective Mode - while I wasn't the first person to propose the idea, I did suggest a system for awarding partial experience, mainly as a way to credit players that only completed part of a trap level.

Members of Jiggmin's Village might also remember the Level Collab series, which were group efforts in which people submitted screenshots of small levels that I would stitch into one big level. LC1 was reminiscent of Zerostar in that all levels were next to each other, 2 and 3 introduced separation between each one, with each level granting partial completion, and 4 was linear and spanned the entire length of the level editor.

A couple famous levels also have a spark of my inspiration in them. Arcaninesy's Exp Grind III is a derivative of my levels of the same name, though his was much more accessible and better suited for a campaign level. Fran10's level Evacuation (published under the account Subteap) is also based on one of my levels called Airlock, based on an even older level I made called The Minotaur Aeon. To clarify, these weren't the first time the upside down net glitch was used, but I expanded upon this glitch to make puzzles more complex.

One common theme in my levels has been to make the minimap resemble something, usually text or an image. PLATFORM RACING II and DEPRESSION are my most famous text-based levels, though Halo of the Sun and Blood Sin are my favorites as far as aesthetic. Some other things I played around with were pun names. Did you ever beat Your Wife?

Adaptive difficulty was another common theme in my levels. I had a bunch that had short but difficult detours, as well as levels that would get easier if you played more sloppily. In one level called Neato you had to complete a section and bump as few push blocks as possible. The fewer you pushed, the higher you could later stand on them after hitting a rotate block, giving you access to harder challenges. Hats were another thing I liked experimenting with. Rigging a level to drop hats in certain places was a favorite of mine - you could force players to take penalties such as completing challenges or sacrificing stats to acquire them.


Onto some things most people wouldn't know about, one of my proudest achievement is the binary counter I invented in my Razing levels. This was back when most war levels required you to push three players into mines and trap them, leaving the fourth to collect the hats and finish the level. Razing introduced a system that used push blocks as bits; at the start, four bits were set to 1, but for each player that joined, a bit was set to 0 during the hat removal process. Once that player was defeated in battle, the bit was again set to 1. Three bits would then be used at the end to create a bridge, allowing the winning player to reach the finish block. Because of this, any number of players (1-4) could join the level, but only one would ever be allowed to finish. I later saw a similar system used by another user to create a calculator. I can't remember their name but I was extremely impressed by the complexity.

I had some other combat-based ideas I played around with. One involved a Deathmatch in which you could sword people into Finish Blocks for instant death. One involved using safe spaces to teleport around the map for ambushes. Tato Dome was based on the game in Pendragon series. Entrapment allowed players the respawn after being shot, but allowed players to disable the respawn point to trap their opponents.

Another personal favorite of mine was called Horse Demo. The concept was that players would take turns placing a mine in a certain space, then running through the area themselves. Eventually one player would either hit a mine that their opponent had previously managed to avoid, or hit a mine they had placed themselves, effectively biting off more than they could chew. I never finished setting up the level such that a player would be forced to take a turn, but had some ideas involving a player needing to complete a turn in order to earn time blocks, effectively forcing them to play.

5NAF was a Five Nights at Freddy's simulator made after the introduction of Art 0 and Art 00 layers. True to the original game, you had limited power (jetpack fuel) which could be used to shut doors, check the doorways, and explore areas where opponents could be observed (similar to checking cameras.) Animatronics started with 1 finish block and the defending player had 2, meaning the defender would win if and only if they kept animatronics out of their base until time ran out.

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