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| PR2 Part Design |
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Posted by: bls1999 - 19th January 2019, 8:07 AM - Forum: PR2 Suggestions
- Replies (23)
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If you're an artist that would like to submit part(s) to be added to PR2, I'll be more likely to consider your idea if it is accompanied with graphics in an easily addable format. What's that format? This video has you covered:
* One small correction: the colorMC2 layer doesn't appear at all if the epic upgrade isn't active. Be sure to design your parts for both the epic and regular versions.
Note: Please post submissions in a separate thread.
If you have any questions, feel free to contact me and I'll try to help. I believe using any vector graphics format will preserve the layers well enough for me to import, but the best format you can give me is an FLA document with those layers.
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| PR2 Client v152 is Released! |
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Posted by: bls1999 - 18th January 2019, 1:47 PM - Forum: Announcements
- Replies (20)
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It's finally here! Below is the full changelog. I'm in the process of fixing some of the release bugs, so please bear with us. ?
Additions easily noticable by users:
- Made chat commands case-insensitive at the client level
- Guests can now use chat commands (view, guild, hint)
- Changed Fred the G. Cactus' artifact hint name color to admin purple
- Added detection of Guests to the player popup triggered by /view (will trigger the Guest popup instead)
- Using device fonts in more places (race chats, PMs) to unbreak some special characters
- Added verification measures to logout.php. As a result, the client now requires a password to log out if the user hasn't logged into the client instance at least once to prevent an exploit that involuntarily logs users out
- Added back "NEVER give your password to ANYONE" message on PM box
- Added a "random" option for music selection in LE (so you can return to random if you have already selected a song)
- Added page navigation to Campaign (for easier explanation re: Kong badges; default page changes instead of only accessible campaign) click for demo
- Added play as guest confirmation message if already logged in (prevent frustration due to accidental clicks)
- Added /pm command to chat
- Added gecko set
- Moved yeah.mp3 (artifact pickup sound) to the client instead of requesting from http://cdn.jiggmin.com/games/platform-racing-2/yeah.mp3 every time
Additions noticable to staff:
- Mods now edit a guild instead of deleting. Admins still have a button to delete.
- Fixed ban durations
- Added confirmation to de-mod button
- GUI changes to ban/admin menu placement (wonky placement fixed)
- Removed 1-min ban and replaced with 30-min kick on trial/perma mod menu
- Emblems can be "deleted" from the guild edit menu (deleting an emblem doesn't delete it from the server. I'm planning on making a script that lets admins find all emblems uploaded by a user-- or lets a user find all emblems they've uploaded)
- Client now detects mod type and group when promoting/demoting
- Trials now can't see and/or click some buttons permanent mods can (higher ban buttons, unpublish level button, edit guild button)
- Made PlaceArtifact.as listen for a response from place_artifact.php (now echoes a confirmation without `talk_to_server`)
Easily noticable bug fixes:
- Fixed prize popup flavor text
- Fixed KongAPI for Guests (this will let us get PR2 featured on Kong!)
- Misc chat fixes (namely scrollbar glitches)
- Fixed game sounds restarting if you haven't chosen a new song when the song selection menu closes (Event.CHANGE instead of Event.CLOSE)
- Publishing a level with draw backgrounds off no longer removes all art on a course
- Fixed truly invisible and bubble feet (no more sir feet outline)
- Fixed bug where levels would appear below the clickable area and make course menus appear at the bottom of the screen
- Fixed "Return to Lobby" button bringing user to a broken lobby page if not connected (due to disconnect)
- Fixed item glitch (lets you get any item you want on a level; click for demo)
- Fixed speed burst slow down sound playing when an item block is bumped (while speed burst isn't active)
- Fixed forfeit while drawing behavior (still shows the name of the forfeiter after the race starts)
- Fixed bug where EXP bar wouldn't show under certain circumstances
Cosmetic edits:
- Made save level graphic a bit smaller (no need to be so large)
- Made LE music selection graphic a bit more cosmetically pleasing
- Kong logo was updated (higher quality, slightly different but awfully similar)
- Level info popups no longer show a line on the bottom if there's no description
- Font for mouseover popups (level info, etc) is now arial instead of times new roman
- Changed chatroom count (?) mouseover popup to only read "room - num" instead of showing "online" after the number.
- Made email popup smaller so it's the same size as the change password one
- Tweaked LE settings buttons' language and ui
- Fixed rotate left block description typo
- Fixed cosmetic bug where chatroom names in rooms info popup would sometimes display two different fonts
- Included author with we are loud
Other misc. additions & fixes:
- Escape more text at client-level
- Sound quality export settings updated
- Added guild name to confirming deletion of a guild
- Removed page memory from Campaign upon logout (to allow the default Campaign pages to take effect when a user logs in)
- Cleaned IOError result from SuperLoader::IOErrorHandler (no double "Error" on flash error code)
- Fixed UploadingPopup not going away after IOError occurs
- Converted assorted files to JSON
- Guild menu now closes if open with a player popup when "View Levels" is clicked
- Trying to view a player that doesn't exist closes that player menu instead of loading indefinitely
Goals:
- Add new use for the moon hat
- Add more sets
- Revive community update suggestions (modern Motley Monday)
- Rename and organize more of the folders, classes/files, and variables
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| It me |
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Posted by: Appah - 18th January 2019, 1:09 PM - Forum: Welcoming Gates
- Replies (2)
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Site is telling me to post here to become a full member, so here it is. F
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