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  Crashing the LE with spawn blocks
Posted by: TRUC - 2nd April 2019, 4:53 PM - Forum: Bugs and Suggestions - Replies (9)

Problem: game crashing, it be very ded

Type of Problem: big problem

Expected Behavior: probably something silly since spawn points have always been acting weird with the "Undo" button, but at least the game should not crash

Actual Behavior: LE and game going blank (or should I say, dark) except for the music button

Steps to Reproduce the Problem: there are probably a lot more ways to do that, but it seems to generate more than 4 spawns inside one block, refer to the video

Additional Information (pics/vids are welcome and encouraged!): I almost feel sorry for using that thumbnail


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  Artifact Guide
Posted by: Camer the Dragon - 2nd April 2019, 2:48 PM - Forum: Platform Racing 2 - Replies (4)

   

"What is the Artifact?"
- The artifact is placed in each level of the week on PR2. Type "/hint" in the chat to view the current or scheduled location.

"What happens when I find the Artifact in the level?"
- If you find the artifact within the level and pick it up: The timer will be set to 30 seconds, you'll get a permanent speed boost (unless you hit another item box) and your left and right controls will be inverted. Additionally, the hidden song "We are loud" by Dynamedion will play.
- If you beat the level, you'll be rewarded with a lot of EXP. (The exact amount is based on your rank. The higher your rank, the higher the EXP bonus you'll get. Formula: (50,000/60)*rank, capped at a maximum of 50,000 for rank 60+)
- If you find the artifact (and beat the level) first, you'll be rewarded with the bubble set. If you already have the bubble set you'll be rewarded with 10,000 bonus exp instead and the first person to beat the level with the artifact on who doesn't already have bubble set will be awarded it*
* Your account must be at least 3 months old and at least rank 30 to obtain the bubble set.

[Image: bubbleset2.gif]

"Can I get the Artifact as a permanent hat?"
- Yes, but you must win it through a contest such as Goliathe Grand Prix Deluxe or Campaign of the Month. When worn into a race the same effects apply as when you pick it up. However, the big EXP bonus is not given.

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  Artifact Guide
Posted by: bls1999 - 2nd April 2019, 1:40 PM - Forum: Blogs - Replies (1)

If someone wants to make an artifact guide, I'll stick it in either Library of the Sages or PR2.

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  PR2 v154
Posted by: bls1999 - 1st April 2019, 12:15 AM - Forum: Announcements - Replies (11)

This update changes a few things and provides essential bug fixes.

Changes/Additions
- Replaced every song with Sicko Mode, Despacito, and B**** Lasagna
- Since it took way too long to load art for some users, it's now completely removed
- Lowered the block limit to 100
- The server now randomly bans someone who's online once every five minutes
- Nerfed the cowboy in SFCM since it was OP (it will now auto-remove itself if you've been flying for more than ten seconds)
- We don't need more than one set, so I removed everything except the classic set
- Removed obtainable hats since they gave an unfair advantage (look at how successful PR1 is without hats!)

Fixes
- Patched simming and macroing
- Fixed the various mine glitches
- Fixed the glitches exploited in Evacuation by Subteap
- Fixed the arrow block physics so you won't get stuck to them in water anymore
- Ensured that users can't ever get stuck by allowing them to click to teleport in actual races


APRIL FOOLS Smile

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  The EU Just Destroyed The Internet
Posted by: Addy - 30th March 2019, 8:08 PM - Forum: Blogs - Replies (3)

https://www.youtube.com/watch?v=J4DhecQQjdM

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  Showing rating and plays on levels from level editor.
Posted by: Overbeing - 30th March 2019, 8:08 PM - Forum: PR2 Suggestions - Replies (4)

I have so many levels in my level editor that I can't see all of them. I've been going through to delete some that are duplicates/unpublished, but there is a safeguard that stops me from doing very many at a time.
Another problem i'm having is I can't see what the ratings and number of play of the levels unless I publish them. I'd very much like to be able to see that inside level editor to help me see what is important.

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  Teleport Blocks!
Posted by: Northadox - 29th March 2019, 9:18 PM - Forum: PR2 Suggestions - Replies (8)

Want to get somewhere in a level without having to make a long, long stream of arrow blocks? How about instead of doing that, you put these bad boys in your level instead?

[Image: c6JwXms.png]

The Teleport Block was a block type added in PR3; this art you're seeing right now is from the "classic" version of said blocks, even though these blocks didn't appear in PR2 at all. Yes, I'm aware this art was done by Sparkworkz; if this gets included, it will probably have to be redone, which I would be glad to do so if need be. These blocks are one of the biggest features I'd like to see retrofitted into PR2 as well, considering how useful they are for making big chunks in levels that don't have to be connected for the player to be able to clear it. Hitting one (either by bumping or touching it) will send the player to the equivalent teleport block, wherever it is in a level.

Considering Teleport Blocks worked based on there being multiples of the same block type, there should be a way in PR2 to have more than 3 pairs of teleport blocks in a level. Here's my solution:

[Image: BBrBUlI.png]

Each Teleport block would have a color picker icon next to it. Clicking and changing the color of the Teleport block would make it a part of a new set. This would allow you to have  16,777,216 colors of Teleport Block at your disposal.

If there's more than 2 Teleport Blocks of the same color in a level, hitting one would send you to a random one that isn't the one you hit.

That's about it, really. It's a very useful block I want to see added. If you have anything to say or you want to add on, go right ahead!

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  Hat/Part Checklist/Guide
Posted by: Northadox - 29th March 2019, 9:10 PM - Forum: PR2 Suggestions - Replies (9)

Hey, you! Trying to be the ultimate PR2 completionist but are having trouble figuring out what parts/epic upgrades/hats you do or don't own? Are you also having trouble figuring out what those weird things you put on your racer's head do? Look no further than this suggestion. I was posting about something like this in Eternal's stream so I decided to make it a thread.

Here's a mockup on how this would work:
[Image: LVVWIrx.png]
It's your profile! See those new "?" circles next to each hat/part category? Clicking on one will produce something like...


[Image: r1zYUC2.png]
...this! This handy textbox would pop up, telling you if you own a hat, have its epic upgrade, what the hat does and where to get it. Hats/parts that aren't obtained could be more mysterious, having only a silhouette or being greyed out and having lots of ???s everywhere. Revealing the true form of parts/hats would be a lot of fun, even though you can just look it up.

Another very similar dialogue box appears when clicking the "?" circle with parts:
[Image: 61T0Trj.png]

In addition, if you wanted to make the game even more charming and flavorful as it already is, why not include some flavorful part descriptions as well? If you've ever read those cosmetic descriptions from Team Fortress 2, you'll know what I'm talking about. If you want community involvement with this suggestion too, have some place where people could submit some flavor text! There could also be flavor text for each individual part instead of just sets.

[Image: 6aW917N.png]

Alternatively, instead of the "owned!" or "epic upgraded!" the hat/part's name could be bolded and/or have rainbow text. If you have both, the hat/part would look something like "Propeller Hat". The code for this text could be reused from the Vault of Magics, which has rainbow-flashing text when sales are occurring. Seeing a full list of rainbow bolded text in your parts/hat checklist would be fun, no?

Formatting would be a little different than these mockups; the dialogue boxes would certainly be wider to accommodate a wider variety of parts/hats at once.


That's about it, though. Tell me if you've got anything to add on.

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  How to Die in a Black Hole
Posted by: Bluelightning - 28th March 2019, 8:47 PM - Forum: Blogs - Replies (1)

https://www.youtube.com/watch?v=V3WWnA2E...e=youtu.be


AKA General Relativity explained via knowledge acquired through YouTube

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  PR2 v153.2.2
Posted by: bls1999 - 28th March 2019, 4:05 PM - Forum: Announcements - Replies (8)

Heyo, it's been a while! My apologies for being a bit inactive lately; things have been heating up here at school. I'll try to be more active in the coming weeks.

This update provides some important bug fixes:
- On entering a level password, switching to another tab while awaiting a response from the server no longer breaks the client
- Loadouts now display proper acceleration value when 100
- Fixed a bug where swear filtering would fail on PMs in certain cases
- Fixed a bug that broke some don't move levels

Unfortunately, this update does revert the fix for this cosmetic glitch, since it broke don't moves. I'll look into a new way to fix this without altering the stun physics and inadvertently breaking obscure glitches.

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