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| how do I become an mod |
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Posted by: Matt - 22nd February 2020, 12:05 PM - Forum: Blogs
- Replies (13)
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where is Legisperitus he can make me mod
where is
Eternal
bls1999
Jiggling
where the admins when you need me
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| Is this forum dead |
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Posted by: Matt - 21st February 2020, 6:59 AM - Forum: Blogs
- Replies (5)
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I like to know facts before I commit my heart, body and soul to a relationship. I made the mistake of rushing into acid community and now it’s like a loveless marriage between me and ax6 always deleting my posts and abusing me verbally and domestically.
Is this forum dead
the end
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| Rewrite PR2 in C# |
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Posted by: ExceedZero - 18th February 2020, 1:41 AM - Forum: PR2 Suggestions
- Replies (4)
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The title says it all. Rewriting PR2 in C# would bring many benefits, and would preserve the life of the game and remove hassle of trying to keep it supported via emulators or such nonsense. I've seen it done twice before, the PR2 physics rewritten in C# by suuper, in his TAS program (which you can use as a base point for rewriting the physics) and by Lame, who rewrote the physics of PR2, in a game project that was never finished called "platform dash" which would be essentially a PR2 parody. The biggest bonus of a rewrite, in my opinion, for all players, would be a boost in the maximum frames per second, increasing the amount of visual jump points, which would essentially make the game easier to play, even for beginners, if the game were to run at 60 Frames per seconds, we would see players breaking limits, and beating hard levels such as Depression, The Net Dance, and 150 Steps, which on 27 FPS, are currently impossible.
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